Containment

Here is my result of the portfolio specializing course at The Game Assembly, which was over a period of 14 weeks half time. Where i focused on making a third-person interior scene, inspired by victorian architecture, the games resident evil village and control. My goal was to make an atmospheric scene keeping to a texeldensity of 1024px/m, limiting my textures to a maximum of 2048px and working with a weighted normals workflow.
A huge thanks to my educators and classmates here at The Game Assembly, for your feedback and constant support.
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Containment - Prop Breakdown: https://www.artstation.com/artwork/qJxVZP
Containment - Material Breakdown: https://www.artstation.com/artwork/Jrx6bD

All of the modular kit except the floor was built with a tiling texture and a trim sheet.

All of the modular kit except the floor was built with a tiling texture and a trim sheet.

The setup i made for my frosted glass material with fresnel, faking translucent shadows and the colored glass.

The setup i made for my frosted glass material with fresnel, faking translucent shadows and the colored glass.

The setup i made for my vertex painting with POM.

The setup i made for my vertex painting with POM.